← ClaudeAtlas

unity-world-buildinglisted

Use when authoring Unity environments — the Terrain system, ProBuilder level geometry, or other world-building tools. Grounds answers in the local Unity 6.3 docs over pretrained knowledge.
IceMasterT/Unity-6.3_SKILLS · ★ 0 · AI & Automation · score 70
Install: claude install-skill IceMasterT/Unity-6.3_SKILLS
# Unity World Building ## Retrieval Sources | Source | Path | Use for | |--------|------|---------| | Terrain overview & module | `Manual/script-Terrain.html`, `Manual/terrain-UsingTerrains.html`, `Manual/com.unity.modules.terrain.html`, `Manual/com.unity.modules.terrainphysics.html` | Terrain GameObject basics, what the Terrain/TerrainPhysics built-in modules provide | | Terrain Tools package & overlay toolbox | `Manual/TerrainTools.html`, `Manual/com.unity.terrain-tools.html` | Terrain Tools overlay layout, brush categories (Sculpt/Materials/Foliage/Neighbor Terrains), package vs. built-in tool differences | | Height fundamentals | `Manual/terrain-Intro-to-Height.html`, `Manual/terrain-Height-Landing.html` | Max height/depth clamp per tile, heightmap resolution tradeoffs, "before you start" sculpting checklist | | Heightmap data & import/export | `Manual/terrain-Heightmaps.html` | What a heightmap is (grayscale texture, one value per grid point), importing/exporting `.raw`/`.png` heightmaps | | Basic sculpting workflow | `Manual/terrain-Basic-Sculpting.html` | End-to-end sculpting tutorial flow tying the primary tools together | | Primary sculpt tools | `Manual/terrain-Sculpt.html`, `Manual/terrain-RaiseLowerTerrain.html`, `Manual/terrain-SetHeight.html`, `Manual/terrain-SmoothHeight.html` | Raise/Lower, Set Height (absolute height stamping), Smooth Height brush behavior | | Advanced sculpt tools | `Manual/terrain-StampTerrain.html`, `Manual/terrain-Sculpt-Bridge.html`, `