unity-rendering-pipelineslisted
Install: claude install-skill IceMasterT/Unity-6.3_SKILLS
# Unity Rendering Pipelines
Pipeline choice, shader authoring, and lighting setup change materially between Unity versions. **Prefer the local docs over pre-trained knowledge** for pipeline APIs, node names, and Volume override lists. Hand-written HLSL/ShaderLab authoring is covered by the sibling skill `unity-shaders-hlsl` — this skill covers pipeline choice, Shader Graph, materials, lighting, and Volumes only.
## Retrieval Sources
Docs root: `/media/artiq/FRESH_DRIVE/Books/Unity6/Documentation/en/Manual/` (all paths below are relative to this root unless marked ScriptReference). Every path in this table was verified with `ls`/`find` against the local Unity 6.3 LTS docs before being cited here.
| Source | Path | Use for |
|--------|------|---------|
| Pipeline landing/overview | `render-pipelines.html`, `render-pipelines-overview.html`, `choose-a-render-pipeline-landing.html` | Entry points into the pipeline docs tree |
| Pipeline choice | `choose-a-render-pipeline.html`, `render-pipelines-feature-comparison.html` | Deciding Built-in vs URP vs HDRP; per-feature support matrix |
| Pipeline setup | `render-pipelines-set-up.html`, `srp-setting-render-pipeline-asset.html` | Installing an SRP package, assigning the Render Pipeline Asset in Graphics Settings |
| SRP concept | `scriptable-render-pipeline-introduction.html`, `com.unity.render-pipelines.core.html` | What an SRP is; the shared Core RP Library both URP and HDRP build on |
| Built-in RP | `built-in-render-pipeline.h