unity-networking-multiplayerlisted
Install: claude install-skill IceMasterT/Unity-6.3_SKILLS
# Unity Networking & Multiplayer
## Retrieval Sources
All paths are relative to `/media/artiq/FRESH_DRIVE/Books/Unity6/Documentation/en/`. Re-verified on disk for this pass via `find`/`grep` over the full `Manual/` (3,476 HTML files) and `ScriptReference/` (35,594 HTML files) trees.
| # | Source | Path | Use for |
|---|--------|------|---------|
| 1 | NGO package landing page | `Manual/com.unity.netcode.gameobjects.html` | Confirms package identity/version: "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows... sits on top of underlying transport layer." Version `2.13.1` for Editor `6000.3`. Stub page only — no API detail, no ScriptReference entries ship in this doc set. |
| 2 | Netcode for Entities package landing page | `Manual/com.unity.netcode.html` | **Do not confuse with NGO.** Separate DOTS/ECS-based netcode stack (`com.unity.netcode`, package name "Netcode for Entities", v`1.14.1`). Cited only to positively rule it out as the GameObject-workflow answer. |
| 3 | Unity Transport package landing page | `Manual/com.unity.transport.html` | Confirms the low-level transport NGO rides on: "the low-level interface for connecting and sending data through a network." Package `com.unity.transport`, v`2.7.4`. Stub page — no `NetworkDriver`/`NetworkConnection` API detail locally. |
| 4 | Multiplayer overview | `Manual/multiplayer.html` | Entry point; explicitly routes readers to the Multiplayer Center a