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unity-audiolisted

Use when implementing audio in Unity — AudioSource/AudioMixer setup, spatial audio, or mixer snapshots. Grounds answers in the local Unity 6.3 docs over pretrained knowledge.
IceMasterT/Unity-6.3_SKILLS · ★ 0 · AI & Automation · score 70
Install: claude install-skill IceMasterT/Unity-6.3_SKILLS
# Unity Audio ## Retrieval Sources | Source | Path | Use for | |--------|------|---------| | Audio Source component reference | `Manual/AudioSource-reference.html` | Full Inspector property reference: Audio Generator, Output, Mute, Spatialize, Bypass flags, Priority, Volume, Pitch, Stereo Pan, Spatial Blend, Reverb Zone Mix, 3D sound settings (Doppler, Spread, Min/Max Distance, Volume Rolloff), and the per-property distance curve editor | | Audio Source (index) | `Manual/class-AudioSource.html` | Landing page linking Introduction, component reference, and setup instructions for the Audio Source | | `AudioSource` scripting API | `ScriptReference/AudioSource.html` | Runtime members: `Play`, `PlayOneShot`, `PlayDelayed`, `PlayScheduled`, `PlayClipAtPoint`, `Pause`/`UnPause`, `Stop`, `isPlaying`, `isVirtual`, `outputAudioMixerGroup` | | Audio Clip Import Settings reference | `Manual/class-AudioClip.html` | Import Inspector fields: Force To Mono, Normalize, Load In Background, Ambisonic, and per-platform overrides for Load Type, Compression Format, Sample Rate Setting, Quality | | `AudioClip` scripting API | `ScriptReference/AudioClip.html` | Procedural clips via `AudioClip.Create`, `GetData`/`SetData`, `LoadAudioData`/`UnloadAudioData`, `loadState` | | Audio file compatibility | `Manual/AudioFiles-compatibility.html` | Supported source formats: MP3, AIFF, WAV, OGG Vorbis, FLAC, plus tracker modules (`.mod`, `.xm`, `.it`, `.s3m`); channel limits (mono/stereo/up to 8 channels) |