unity-accessibilitylisted
Install: claude install-skill IceMasterT/Unity-6.3_SKILLS
# Unity Accessibility
## Retrieval Sources
| Source | Path | Use for |
|--------|------|---------|
| Accessibility module overview | `Manual/com.unity.modules.accessibility.html`, `Manual/accessibility/_index.html`, `Manual/accessibility/module-intro.html` | What the Accessibility module covers, supported platforms, how to enable it via Package Manager's Built-in section |
| Module architecture & performance | `Manual/accessibility/module-architecture.html` | The six core components (AssistiveSupport, AccessibilityHierarchy, AccessibilityNode, IAccessibilityNotificationDispatcher, AccessibilitySettings, VisionUtility), module lifecycle stages (start/Update/LateUpdate/quit), and performance best practices |
| Accessibility concepts index | `Manual/accessibility/accessibility-concepts/_index.html` | Landing page linking screen-reader and fundamentals concept pages |
| Screen reader fundamentals | `Manual/accessibility/accessibility-concepts/fundamentals.html` | Baseline concepts: what accessibility means for Unity apps, why native UI systems aren't accessible by default |
| Screen reader intro | `Manual/accessibility/accessibility-concepts/screen-readers-intro.html` | Screen reader traversal model, roles/labels/values concepts, gesture-vs-announcement model |
| Screen reader get-started walkthrough | `Manual/accessibility/screen-readers-get-started.html` | Full worked example: UI Toolkit button → AccessibilityHierarchy → AccessibilityNode → frame tracking → invoked event wiri