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unity-accessibilitylisted

Use when implementing accessibility features in a Unity project — screen reader support, the Accessibility Hierarchy, or related APIs. Grounds answers in the local Unity 6.3 docs over pretrained knowledge.
IceMasterT/Unity-6.3_SKILLS · ★ 0 · AI & Automation · score 70
Install: claude install-skill IceMasterT/Unity-6.3_SKILLS
# Unity Accessibility ## Retrieval Sources | Source | Path | Use for | |--------|------|---------| | Accessibility module overview | `Manual/com.unity.modules.accessibility.html`, `Manual/accessibility/_index.html`, `Manual/accessibility/module-intro.html` | What the Accessibility module covers, supported platforms, how to enable it via Package Manager's Built-in section | | Module architecture & performance | `Manual/accessibility/module-architecture.html` | The six core components (AssistiveSupport, AccessibilityHierarchy, AccessibilityNode, IAccessibilityNotificationDispatcher, AccessibilitySettings, VisionUtility), module lifecycle stages (start/Update/LateUpdate/quit), and performance best practices | | Accessibility concepts index | `Manual/accessibility/accessibility-concepts/_index.html` | Landing page linking screen-reader and fundamentals concept pages | | Screen reader fundamentals | `Manual/accessibility/accessibility-concepts/fundamentals.html` | Baseline concepts: what accessibility means for Unity apps, why native UI systems aren't accessible by default | | Screen reader intro | `Manual/accessibility/accessibility-concepts/screen-readers-intro.html` | Screen reader traversal model, roles/labels/values concepts, gesture-vs-announcement model | | Screen reader get-started walkthrough | `Manual/accessibility/screen-readers-get-started.html` | Full worked example: UI Toolkit button → AccessibilityHierarchy → AccessibilityNode → frame tracking → invoked event wiri