← ClaudeAtlas

roblox-monetizationlisted

Design or review Roblox developer products, passes, subscriptions, and retry-safe purchase fulfillment.
HungryKelvin123/dstack · ★ 2 · AI & Automation · score 73
Install: claude install-skill HungryKelvin123/dstack
# Roblox monetization Read [`../../references/roblox-engineering.md`](../../references/roblox-engineering.md). Inspect the product catalog, prompt path, receipt owner, persistence layer, and every grant path before editing purchase code. ## Separate prompting from fulfillment - The client may request a purchase prompt, but never supplies the trusted product, price, ownership, or grant result. Resolve products through server-owned configuration. - Fulfill developer products through one server-owned `MarketplaceService.ProcessReceipt` callback. A prompt-finished event is presentation feedback, not proof that payment settled. - Validate the product and recipient. If the recipient or required data is unavailable, defer fulfillment rather than guessing or dropping the receipt. - Make fulfillment atomic and idempotent around the receipt's purchase identifier. Persist the receipt record and durable grant together when the data model permits it; retries must converge on the existing outcome. - Return the granted decision only after the durable grant is confirmed. On a transient storage or fulfillment failure, return the current not-processed decision so Roblox can retry. - Derive pass or subscription entitlement from current server-side marketplace APIs and repository policy. Purchase prompts and client caches do not permanently confer access. - Keep catalog identifiers centralized. Treat prices, regional behavior, platform policy, and exact marketplace APIs as time-sensitive and