← ClaudeAtlas

interrogatelisted

Challenge risky Roblox code or designs with bounded, independent read-only worker reviews and parent judgment. Use for $interrogate, adversarial review, or finding blind spots.
HungryKelvin123/dstack · ★ 2 · AI & Automation · score 73
Install: claude install-skill HungryKelvin123/dstack
# Interrogate Interrogate is a bounded adversarial review. It does not implement fixes, does not auto-apply findings, and never uses Roblox Studio MCP playtest controls. Read [`../david-mode/references/agent-runtime.md`](../david-mode/references/agent-runtime.md), [`references/interrogate-panel.md`](references/interrogate-panel.md), and [`../../models.json`](../../models.json) before dispatching reviewers. Every reviewer uses one worker tier selected by the active client's runtime policy. Use narrow/Haiku for a local, evidence-limited review; use complex/Sonnet-high for cross-module, debugging, or security-sensitive review that is still independently bounded. Codex uses Luna-max for either tier. This is a single-model reviewer panel within the selected tier, not a multi-model panel. The parent checks the actual code and failure paths; agreement among workers is supporting evidence, not a quality guarantee. ## Step 1, Determine scope and risk Identify the exact diff or files to review: - a pointed diff or file set from the user's request; - `git diff <base>...HEAD` for a branch changeset; - the relevant recent files when the user references work just completed. Read the smallest surrounding contracts needed to trace behavior: Roblox repository instructions, typed Luau interfaces, remotes, persistence schemas, authored instance rules, and local verification scripts. Do not pull unrelated history or raw logs into every reviewer prompt. Classify the review using the panel