honey-loop
FeaturedCost discipline for recurring /loop runs. A loop multiplies per-iteration cost by iteration count, so waste compounds. Encodes cache-aware pacing (avoid the 300s dead zone), event-driven-over-polling, a no-change short-circuit, a compact state handle carried between ticks, and a stop condition. Use when a /loop is running or being set up — especially long-lived or frequently-firing ones.
Install
Quality Score: 91/100
Skill Content
Details
- Author
- Green-PT
- Repository
- Green-PT/honey-for-devs
- Created
- 2 months ago
- Last Updated
- 4 days ago
- Language
- JavaScript
- License
- MIT
Bundled in these plugins
Similar Skills
Semantically similar based on skill content — not just same category
loop-engineer
Runs recurring agent loops: fixed or dynamic intervals, CI/PR babysitting, and re-invoking prompts/skills until stop criteria. Use for watch-until-done work. Emits LOOP_PLAN / LOOP_STATUS. Never starts unbounded loops without stop conditions or spam-notifies without signal.
ccc-loop
Loop taxonomy hub — turn/goal/time/proactive loops, /goal + /loop + /schedule guidance, the should-loop gate, verifier-separation, and state-file conventions for recurring agent work.
loop
Detect when the agent is repeating the same action or approach without progress, then break the cycle. Identifies loop patterns: trying the same fix repeatedly, re-reading the same files, re-running the same commands, or circling between alternatives. Injects a pattern interrupt, suggests alternative approaches, and forces a different strategy. Use when the agent seems stuck in a loop, when the user says "you're going in circles", or when the same error recurs after 3+ attempts.