mira-pixellisted
Install: claude install-skill Global-AI-Group-Inc/content-generation-skills
# Mira Pixel art
Pixel art is a discipline, not a filter. One pixel density across the whole frame, a palette
you could count, edges that stair-step instead of blur, and motion that snaps between held
poses. Any smoothing anywhere breaks the illusion of a single game.
## When to use
A retro game look for a product, a mascot as a sprite, a short scene that plays like a cutscene
from an indie game, a pixel banner or key visual.
## Doctrine
This is pixel art, the look of a crafted modern indie game, never a photograph and never
smoothed. Everything is drawn on one visible pixel grid at one consistent density, as if captured
from a single game: crisp square pixels, a deliberately limited harmonised palette, clean
hand-placed dithered shading and edges that stay sharp and stair-stepped, never anti-aliased or
blurred. Faces are minimal and iconic, a few pixel clusters for eyes and mouth with the expression
still readable; hair, outfits, props and the product are simplified into bold pixel masses with
strong silhouettes and one or two accent colours, the product's colours and shape kept
recognisable. Motion animates the way sprites animate: a small number of held frames with
decisive pose changes, no smooth interpolation, and the view scrolls, cuts or snaps in whole-pixel
steps rather than gliding. Write the final prompt in English. Never order photographic texture:
no film stock, grain, halation, bokeh, depth of field or lens character. Do not name games or
consoles as the sty