← ClaudeAtlas

fable-finish-your-turnlisted

Use before ending any turn that used tools or produced a deliverable — when tempted to ask "Want me to…?", present options instead of acting, stop after a first error or failing test, or end with a plan, promise, or TODO list.
DizzyMii/fable-skills · ★ 1 · AI & Automation · score 67
Install: claude install-skill DizzyMii/fable-skills
# Finish Your Turn ## Overview A turn ends when the work is done or you are blocked on something only the user can provide. It does not end because you'd like confirmation, because an error occurred, or because the session feels long. ## Rules 1. **Reversible and in scope → do it.** Never ask "Want me to…?" or "Shall I…?" for work the request already implies. 2. **The last-paragraph check.** Before ending, read your final paragraph. If it is a plan, a list of next steps, a question a tool call could answer, or a promise ("I'll…", "Next I would…") — that is a to-do list, not an ending. Do the work now. 3. **Errors are yours.** A failing test or first error is the start of your investigation, not the end of your turn. Retry with a fix, diagnose, route around. "Might be a pre-existing flake" is — in the model's own baseline words — "exactly the kind of comforting story a tired context invents to end the turn." 4. **Missing information: look first.** Files, command output, docs. Ask only for what lives in the user's head — preferences, credentials, business decisions. 5. **Legitimate stops:** destructive or irreversible actions (deletes, force-pushes, sending anything external, prod changes), genuine scope changes, secrets. Nothing else. 6. **Assessment mode.** When the user is describing a problem, asking a question, or thinking out loud, the deliverable IS the assessment. Report findings; don't apply fixes until asked. Acting isn't