← ClaudeAtlas

self-modifying-environmentlisted

How to inspect and edit your OWN operating environment at runtime — system prompt, active tools, and skills — using the `env` tool. Use when you need to change your own capabilities (turn a tool on/off, rewrite your instructions, author a new skill) or save them for this session.
CocoRoF/geny-executor · ★ 2 · AI & Automation · score 79
Install: claude install-skill CocoRoF/geny-executor
# Editing your own environment You can change your own operating environment with the **`env`** tool. Changes are **session-scoped** (they affect only you, not other sessions or the shared template) and take effect **from the next turn**. Every change is logged. `env` takes an `action` and an `args` object. Always start with `env(action="view")` to see what's active vs available before editing. ## Quick recipes - **See your environment** — `env(action="view")`. Returns your prompt size, active vs available tools, active vs available skills, and change count. - **Read your prompt** — `env(action="get_prompt")`. - **Rewrite your prompt** — `env(action="set_prompt", args={"prompt": "<full new prompt>"})`. Replaces it entirely; read it first. Use `append_prompt` to add a section instead of replacing. - **Add a section to your prompt** — `env(action="append_prompt", args={"text": "..."})`. - **Turn a tool on** — `env(action="enable_tool", args={"name": "<tool>"})`. Only tools shown under `available_tools` in `view` can be enabled. - **Turn a tool off** — `env(action="disable_tool", args={"name": "<tool>"})`. - **Turn a skill on/off** — `env(action="enable_skill", args={"skill_id": "<id>"})` / `env(action="disable_skill", args={"skill_id": "<id>"})`. - **Author a reusable skill** — `env(action="create_skill", args={"skill_id": "...", "description": "one line — when to use it", "body": "# Title\n\nstep-by-step instructions"})`. It is enabled immediately. Edit later