← ClaudeAtlas

atmos-audio-genlisted

Create or revise clean continuous audio beds for Atmos marketing and HyperFrames videos, including cue maps that follow high-density editorial product videos. Use when generating synthetic WAV background music, adding or replacing promo video music, muxing audio into landing page videos, matching audio energy to video beats, or fixing issues like per-scene pause/play, cue-start stingers, chirpy bells, bird-like transition sounds, harsh high frequencies, or mid-track silence.
AruNi-01/atmos · ★ 3 · Code & Development · score 67
Install: claude install-skill AruNi-01/atmos
# Atmos Audio Gen ## Purpose Create restrained, continuous app-promo soundtracks for Atmos videos. Pair this with `hyperframes` or `hyperframes-cli` when the video composition itself needs editing; this skill owns the audio design, generation, muxing, and verification rules. ## Workflow 1. Inspect the video timeline: total duration, scene/cue starts, act breaks, visual energy, proof density, and whether the user wants pure music or music under voice. 2. Build one full-duration audio bed. Do not create separate audio clips per scene unless the user explicitly asks for source-editing of existing music. 3. Model scene changes with a cue map and smooth parameter interpolation: chord, pad, arp density, drum density, sub pulse, and shimmer. 4. Read `references/audio-project-files.md` before creating or revising project audio files. 5. For a new generated soundtrack, use `scripts/create-continuous-audio-script.mjs` to create the project-local `generate-audio.mjs` template, then edit the cue map to match the video. 6. Generate a WAV at the exact video duration, usually from `<creative-project>/hyperframes/scripts/generate-audio.mjs` to `<creative-project>/artifacts/audio/*.wav`. 7. Mux the WAV into the existing MP4 with video stream copy when visuals are already correct. 8. Verify duration, codec, mid-track continuity, and absence of transition stinger code before reporting completion. ## Skill Resources - `references/audio-project-files.md` is the source of truth for project a