game-verifylisted
Install: claude install-skill AirMile/claude-config
# Verify
## Overview
This is **PHASE 3** of the gamedev workflow: plan -> define -> build -> **verify** -> refactor
The verify phase handles human playtest verification of implemented game features through structured feedback, intelligent issue categorization, and iterative fix loops until all items pass.
**Trigger**: `/game-verify` or `/game-verify {feature-name}` or `/game-verify {feature-name} {feedback}`
## When to Use
This skill activates in these scenarios:
**Primary use:**
- After `/game-build` completes implementation
- When `.project/features/{name}/feature.json` exists with `tests.checklist[]`
- When human verification is needed for game mechanics
**Context indicators:**
- Feature has been implemented with build phase
- Playtest checklist exists in feature.json `tests.checklist[]`
- User wants to verify gameplay feels correct
**NOT for:**
- Initial feature planning (use /game-define)
- Implementation (use /game-build)
- Automated unit testing (use /dev-verify)
## Input Formats
### Format 1: Inline feedback (recommended)
```
/game-verify water-ability
1:PASS
2:PASS
3:FAIL puddle too small
4:FAIL no sound
```
### Format 2: Feature name only (shows checklist first)
```
/game-verify water-ability
```
### Format 3: Free text feedback
```
/game-verify water-ability
Everything works except puddle is too small and there's no sound
```
> Code quality rules: `../shared/CODING-RULES.md` (R009, TST001–TST203). TST-rules apply to GDScript/GUT test code (mock