game-debuglisted
Install: claude install-skill AirMile/claude-config
# Debug
Structured 11-phase debugging: context → intake → investigate → analyze → research → fix plans → select → reproduction test → implement → verify → completion.
## Process
**Phase tracking** — first action of the skill: call `TaskCreate` with these 11 items (status `pending`), then use `TaskUpdate` to set each phase `in_progress` at start and `completed` at end. On context compaction the task list remains visible — no risk of forgotten phases.
1. PHASE 0: Context Loading
2. PHASE 1: Problem Intake
3. PHASE 2: Codebase Investigation
4. PHASE 3: Root Cause Analysis
5. PHASE 4: Context7 Research
6. PHASE 5: Fix Plan Generation
7. PHASE 6: Plan Selection
8. PHASE 7: Reproduction Test
9. PHASE 8: Implementation
10. PHASE 9: Verification
11. PHASE 10: Completion
## PHASE 0: Context Loading
> **Todo**: call `ToolSearch query="select:TaskCreate,TaskUpdate"` first — both tools are deferred and unusable without their schemas. Then call `TaskCreate` with the 11 phase items (see above). Mark PHASE 0 → `in_progress` via `TaskUpdate`.
**Stack context** (optional, skip what does not exist):
- Read CLAUDE.md `### Stack` section
- Read `.claude/research/architecture-baseline.md`
**Project context** (optional, skip if not present):
Project context load (via [shared/GAME-CONTEXT-LOAD.md](../shared/GAME-CONTEXT-LOAD.md)):
```
profile: verify
```
Run the two `node -e` snippets for the `verify` profile. Extracts: `stack`, `entities[]` from `project.json`; `structure`, `routing`,