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framer-motion-interactionslisted

Implement interface animation and micro-interactions that feel intentional — hover states, layout transitions, page transitions, and spring physics — without layout shift or frame drops. Use this skill when writing animation code in a running app.
10xequity/claude-skill-library · ★ 0 · Web & Frontend · score 52
Install: claude install-skill 10xequity/claude-skill-library
# Framer Motion Interactions Skill ## Purpose Implement interface animation and micro-interactions that feel intentional — hover states, layout transitions, page transitions, and spring physics — without layout shift or frame drops. ## When to use Use this skill when writing animation code in a running app. Use `motion-design.md` to decide what should move and why; use this to build it. ## Inputs - the component or route to animate - the interaction being expressed (state change, navigation, feedback, attention) - motion direction or brand tone - performance budget and target devices ## Output Return: - the animation implementation with variants and transitions - a timing and easing table for the interaction set, so values stay consistent - reduced-motion fallbacks - notes on what was deliberately left unanimated ## Constraints - animate only `transform` and `opacity` on the hot path; animating layout properties causes jank - durations: 100–200ms for state feedback, 200–400ms for entrances and transitions, above 500ms only for a deliberate showpiece - use spring physics for anything that follows a gesture or pointer; use eased curves for choreographed sequences - `layout` and `layoutId` are expensive — scope them to the element that actually moves - stagger children instead of animating a list as one block, but cap total sequence length - reserve space for entering content; never let animation cause cumulative layout shift - honour `prefers-reduced-motion` —