charleslucas
UserPath of Exile MCP Suite
Categories
Indexed Skills (17)
freshness-check
Model-aware staleness check before asserting how a PoE mechanic/item/system works, plus a scope filter so league/event mechanics don't bleed into the wrong character. Routes to freshness_index.md + mechanics_index.md.
build-comparison
Compare two PoE builds (current vs guide, or two variants) from pobb.in/poedb.tw URLs, saved PoB files, or the loaded build — sub-agent digests each build, then tree/item/gem diff with targeted PoB simulation.
build-optimization-sim
Systematic build optimization via live PoB simulation — gem swaps, support quality, jewel re-rolls, stat layers — simming each change before currency is spent.
community-survey
Community consensus / pitfall discovery for a PoE build archetype via Google AI Mode (Reddit/YouTube synthesis) — mistakes, weaknesses, and improvements that guides miss.
gem-socket-analysis
Analyze a PoE character's socket colours, links, gem-to-socket binding, off-colours, and empty sockets via the authoritative PoE-API tool (get_socketed_gems) — the socket dimension PoB discards on import.
league-transition
End-of-league migration checklist for the suite — update POE_LEAGUE, fix character meta.json league fields, invalidate cached prices, and bootstrap the new league's reference doc when a PoE temp league ends and a new one launches.
snapshot-driven-build-guide
Author a living build guide for a PoE character with no external guide (friend-built, theorycrafted, or heavily adapted) via dated PoB snapshots; produces a reusable template.
stash-scanning
Stash tab scanning and item pricing. NOTE - bulk stash tools currently blocked (GGG disabled the legacy endpoint); score_rare works for individual items.
tree-analysis
Detailed passive-tree audit or reallocation — wasted nodes, reaching a target notable, freeing points — via node classification, connectivity checks, jewel-socket safety, mastery topology.
atlas-planning
Optimize a Path of Exile Atlas passive tree, choose which mechanics to farm, build a map-mod blacklist, and pick map layouts for a build.
build-design
Design a Path of Exile build from a concept or anchor — before the character exists, or when fundamentally rethinking one. Runs the design-loop playbook (anchor → constraints → research → decisions → validation) and produces a build profile + build plan.
build-shortlist
N-way build bake-off — compare 3+ candidate PoE builds (e.g. a set of pobb.in links) via value-function triage, cheap digest matrix, then tier-matched pairwise finals; banks per-candidate analyses in the guide library and the decision in _comparisons/.
crafting-lookup
Look up Path of Exile crafting mod pools, mod weights, fossil/essence affinities, crafting bench options, or odds for hitting a target mod combination. Routes to live craftofexile.com data rather than training memory.
dps-analysis
Detailed damage-improvement analysis for a Path of Exile character across gear, tree, and gems — gates which data sources to pull and simulates real DPS/EHP impact via PoB.
gear-shopping
Detailed gear upgrade/replacement search for a specific Path of Exile slot — trade workflows, resistance/attribute math, stash scanning, weighted upgrade search, and price-check pitfalls.
guide-analysis
Digest an external PoE build guide (YouTube, written site, or pobb.in link) into the guide library at character_data/guides/{archetype}/ — structured JSON entry, archetype README + synthesis updates.
verify-install
Verify the poe_mcp_suite install end-to-end — exercises all MCP servers and reports a green/red health table. Manual procedure; run after a fresh clone, a git pull + submodule update, or .mcp.json/env changes.
Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.