44-99
UserMCP tools, Agent Skills, and a runtime bridge for building, playtesting, and debugging browser-native 2D games with Codex, Claude Code, and other coding agents.
Categories
Indexed Skills (5)
build-web2d-game
Use when implementing, extending, or completing browser-native 2D games in HTML, Canvas, SVG, Phaser, PixiJS, Excalibur, Kaboom, React, Vue, or vanilla JavaScript/TypeScript.
debug-web2d-game
Diagnose and fix reproducible browser-native 2D gameplay defects using fixed seeds, structured state traces, runtime diagnostics, and regression scenarios. Use for broken controls, incorrect rules, collision bugs, scene lifecycle leaks, pause/focus problems, nondeterministic failures, resource errors, or state/render divergence in Web 2D games.
design-web2d-game
Use when turning a browser-native 2D game idea, clone request, vague prototype, or existing concept into a scoped and testable game contract before implementation.
playtest-web2d-game
Use when verifying controls, rules, scene transitions, collisions, win/loss paths, restart behavior, HUD readability, responsive layout, or regressions in a browser-native 2D game.
polish-web2d-game
Use when a browser-native 2D game is playable but still feels like a prototype because of weak feedback, inconsistent art, obstructive UI, rough animation, poor responsive behavior, accessibility gaps, or performance instability.
Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.